XPression has a rich feature set that continues to grow. Care is taken with all new development to maintain ease-of-use while increasing power and functionality.
New Features for NAB 2016
XPression Tessera - Read more...
- Multi-display real-time graphics designer and controller for sports venues and studio video walls
- Multiple XPression engines create a scalable matrix of channels to create a seamless output of large or irregularly assembled display panels
- Frame-accurate, non-tearing scene recalls across all or any render node(s) with new XPression Multi-Engine Sync technology
- Full support of scene layering across the full range of output nodes
- Automatic one-click publishing of scene updates/resources to all render nodes
- Uses a Tessera Designer/Controller workstation, Project Server, and multiple XPression Studio or BlueBox engines with Tessera client licenses
2D and 3D Text
XPression’s font engine gives you the tools to type in any language in any orientation, while toggling between 2D and 3D text for ultimate flexibility. Both TrueType and OpenType fonts are supported with Unicode compliance, making XPression ideal for any kind of text - even supporting Arabic and the many languages of Asia. XPression Private Fonts do not need to be installed in Windows and travel with the project, so you’ll never have to worry about recalling graphics with the wrong fonts when moving from system to system.
Build graphics from XPression 3D primitives or import your own models from today’s most popular 3D design programs. Along with the geometry, baked textures are imported as XPression materials. Animate, resize, and re-skin elements for final output.
Mix and match real-time and rendered animation by using graphic clips rendered with the XPression Video Codec. Layer multiple clips in the same scene for dynamic compositions. With Crash Record you can grab baseband video on the fly for quick turnaround in live productions. For more complete clip server functionality XPression Clips or the Clip Server Option for XPression Studio gives you a full database to browse, catalog, and output clips directly to air on any channel or layer.
Use still images, video clips, reflection maps, bump maps, refraction maps, gradients, and live inputs to create multi-layered materials with blending modes in the Materials Editor. Then apply them to text, quads, 3D primitives, and meshes to achieve sophisticated looks. Render views of other scenes can also be applied to objects, along with Window Captures of web browsers, YouTube videos, and Skype.
Keep track of individual objects, create object groups, assign child objects, and track positional or transparency information for every item in the Object Manager.
Create Animation Controllers with object keyframes, organize them on a Scene Director timeline, and trigger them at different times, manually or automatically. Multiple Scene Directors are supported for flexibility when creating complex scenes. Continuous Animations also allow you to create additional animation without keyframing and Stagger Animations make character-by-character animation a breeze.
Add more energy to your graphics with dynamic post-effects, including – blur, distortion, color correction, chroma keying, drop shadows, and wipes. Drag and drop effects from the Effects palette right onto object tracks in the Scene Director and retain complete control of parameters. Lens distortion and depth-of-field make virtual sets and augmented reality even more believable.
Achieve even more complex 3D animations by animating Virtual Cameras along with objects in XPression. These virtual cameras also enable virtual set and augmented reality functionality when they are combined with external tracking data. Both perspective and orthogonal cameras are available. Easy manipulation in the Viewport is possible with mouse camera control that allows you to zoom and orbit objects on a grid that toggles on and off.
Automate and add intelligence to your XPression scenes with Visual Logic. It’s no longer necessary to use complex scripting to create “smart templates.” With visual logic you simply drag parameters to the workspace and connect them with functions and other parameters by drawing lines from output to input. You can also apply live data to change the outcome of the logic.
Choreograph how XPression templates transition from one to the other or update on air with Transition Logic. It’s no longer necessary to use complicated scripting, just set rules and conditions for different scenarios using convenient check boxes and pull-down menus. Graphics will always enter and exit the screen elegantly, regardless of which graphic is coming up next.
Add Scenes as Take Items by dragging them directly into the Sequencer. XPression’s template-based workflow lets you replace text, stills, clips, and modify data hooks, while playing out to air. Only published parameters are exposed to the operator, ensuring brand consistency. In fast-paced productions, Fast Recall mode lets you recall Take Items by “page number.”
Making sure that your XPression assets show up on the proper playout engine is seamless and automatic with the XPression Project Server, which manages all of your projects, templates and bound assets. XPression’s openMAM™ architecture also enables you to use your existing media asset manager or Ross Streamline to keep track of all of your replaceable assets.
Binding data to your XPression scenes is easy with the Datalinq Server – a powerful, yet easy-to-use data management tool. Presets for the most commonly used data sources, along with support for major scoreboard manufacturers are available in Datalinq.
When speed is paramount, XPression’s optional custom keyboard provides dedicated function keys and user-definable keys for fast operation in live production environments. You can program multiple functions as macros and assign them to a single key. In addition, you can assign GPI triggers and RossTalk commands to specific keyboard functions for an even more automated workflow.