Trackless Vs. Tracked

Different approaches to implementing a virtual solution depending on requirements and budgets.

With Ross Video products and systems, you can create the highest quality virtual productions that can scale to suit your organizational needs – all with solutions from a single reliable supplier.

But how do you create virtual productions? There are two primary methods of combining virtual and physical elements when operating in virtual environments: Trackless and Tracked.

The core difference between Trackless and Tracked systems lies in the requirements for how the elements need to interact. In a trackless system the talent remains mostly stationary and the virtual world is built around them. In a fully tracked system, talent can move around in the set and tracking keeps them properly aligned to the changes in the physical and virtual world. Of course the two methods have different set, hardware, and software requirements.


Trackless

Trackless virtual systems are all-in-one engines that require no external action on the part of the camera in order to create movement. They use a stationary physical camera, with all the camera movement being done within the graphics engine. This eliminates the need for physical tracking equipment.

This is an exciting new avenue for low cost virtual productions. Ross is proud to offer its own cutting edge version of this tool.

  • Motion cameras
  • Virtual camera movement
  • Single render engine
  • Low cost
  • Great for smaller cost constrained studios

Read more about the Trackless Virtual System

Do you want to know how to integrate a Trackless Virtual System in your production?

Write to us and we will help you with all of the technology and services to help you realize yout production goals!








Tracked

Traditional tracked virtual systems rely on some sort of camera tracking to manage the movement of the cameras and talent in the set. This requires data encoders, infrastructure, and a tracking management system to track the camera’s movement and position. The coordinates of the cameras are then identified as 3D-coordinates for the graphics rendering engine in the virtual space.

For this purpose Ross offers the UX Virtual Tracking System as a system that covers the three needs of tracking, keying, and rendering for virtual production.

With UX, users integrate the tracking capabilities of Ross Furio and CamBot Robotics, to create some truly stunning productions. This can be combined with OverDrive Automated Production Control to combine complex virtual and camera moves into one button events. This is an environment designed for non-engineering users with a very accessible ease-of-use.

Read more about the UX Virtual Operating Environment

Do you want to know how to use augmented reality and virtual set in your production?

Write to us and we will help you with all of the technology and services to help you realize yout production goals!








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