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Forcing a Material to Scale to the Height or Width of an XPression Quad

While building a scene in XPression, designers envision how it will look, and assume all materials are designed to fit onto the geometry provided. Well, sometimes that just isn’t realistic. Especially for an XPression MOS workflow. Maybe the still images are all one size, but videos from the edit room, only seem to come in one size (and not the same as the still images the artists create). Now, it is possible to set the Quad so that whatever material that gets dropped onto the Quad will scale to the height or width of the Quad for a uniform look. It is really easy to do, if you know how. See for yourself, after you watch the video.

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