At a glance.

Voyager: Unreal based render platform

Voyager is Ross Video’s latest graphics platform, powered by Epic Games’ Unreal Engine 4, Voyager leverages the world’s most powerful and realistic renderer, enabling it’s use for AR and VS. Helping the user to create stunning, complex virtual environments designed for use in broadcast television, built with flexibility and speed in mind.

Voyager uses the UX control platform as an operator-friendly front end, so operators are not required to know the Unreal 4 engine to use the system. Voyager supports customization, flexibility, and scalability in terms of number of cameras and graphics engines through the integration of UX and UX VCC applications.

Cutting-edge technology

Voyager uses the Unreal gaming engine by Epic games, the leading gaming engine in the industry with thousands of developers worldwide.

Superior graphics capabilities

The Unreal4 gaming engine utilizes advanced graphics features like particles, dynamic texture, real-time reflections and Shadows, skeleton animation, and cloth animation. As a result of its extensive graphics feature set, designers can achieve realistic looks with greater accuracy and ease than ever before.

Ease of operation

Voyager uses UX control platform as its operator friendly front end and doesn’t require the operator to be an experienced Unreal4 user or designer.

Flexible workflow

With UX and UX VCC, any combination of tracking protocols, camera mounts, and engines is achievable within the same environment.

Workflow and Connectivity

Through UX, Voyager supports external data connectivity, seamless integration with MOS based newsroom systems and enables triggering from studio automation systems.

Real-Time Reactiveness

Voyager enables real time control over scene elements, in PIE mode, without the need to package the project to go on-air.

Ross Virtual Solutions Showreel

Ross Video offers a range of Virtual Solutions that enable media production organizations to tell better stories, gain viewership, increase revenue, and reduce costs through the use of Augmented Reality and Virtual Sets, with a focus on blended environments that combine the best of traditional physical design and virtual design.

Integrates With

and the following 3rd party systems:

Monogram CC | Dimension | Idonix | Panasonic | MoSys | Stype | Motion Analysis | Egripment | Sky Cam | Spidercam | Blacktrax | Ncam | Vinten | Talon


Real-Time Dynamic Shaders

Unreal4 allows the use of shaders to create realistic looking effects. From dynamic shadows, live-lights and light blooms, to reflections and refractions. These shaders and effects are applicable both in Augmented Reality and Virtual Studio environment.

Complex Animations

Unreal4 offers an unparalleled level of animation capabilities – IK, Skeleton, cloth, and Particles are just a part of the toolset. Voyager supports the use of Unreal’s sequencer to manage complex animations and trigger them effortlessly.


Through the use of UX, it is possible to mix and match tracking protocols and camera mounts to meet the requirements of the production. Weather its manual heads, mechanical encoders, cable cams, or optical tracking system, it is all transparent to UX.

Newsroom Integration

Through UX, Voyager supports seamless integration with MOS based newsroom systems. By using the UX Events as templates, journalists can easily select an event, populate it, and add it to their stories. UX can then be used in conjunction with Overdrive for a fully automated production. Voyager supports ActiveX and HTML5 MOS plugins.

Data Integration

Driving graphics with external data into the Unreal Engine is straightforward with UX & Voyager’s external data capabilities. Voyager is linked to XPression Datalinq server, to parse data from multiple external data sources and feed it directly into Voyager. Tell better stories, discuss statistics, or show the forecast, it is all at your fingertips.

Logic & Scripting

The Blueprint Visual Scripting system in the Unreal Engine is a complete and highly versatile scripting system, based on the concept of using a node-based interface to create interactions from within the Unreal Editor. UX offers control and triggering ability over blueprints, by hooking into the UE4 workflow.

Unreal 4.25

Voyager 4 is built on Unreal Engine version 4.25. as part of this build, Voyager users can make use of the 3D text capability, improvements to Datasmith workflow, Variant manager, and color difference tools.


Voyager 4 works seamlessly with the Panasonic AW-UE150 PTZ camera. Select the camera from UX mounts list, select the right lens curve, and you are ready to produce content. From UX native interface, you can even open Panasonic’s web interface to control multiple cameras, and see a preview of each camera.


Voyager 4 support ND I ® streams as sources, and thus saves on hardware resources of the system.


This product can be used as part of the following
Smart Production Solutions:

Sports & Live Venue




Virtual Studio

House of Worship



Monogram Creative Console Integration

Monogram Creative Console is a modular, free-form control surface designed to enable hands-on and dynamic interaction with creative software.

About Monogram Creative Console

Each console is a system of magnetically-connected modules.

  • Core: connects and powers the entire layout. Includes IPS LCD that displays the active profile and 2 mechanical keys for switching profiles
  • Key: 3 tactile, mechanical keyswitches
  • Dial: 3 infinite-turn encoders with secondary press function
  • Slider: 3 60mm linear faders
  • Orbiter: 3 dimensions of control. Uses a pressure-sensitive center disc (X/Y axes) surrounded by an infinite-turn encoder ring (Z axis)

Profiles & Integrations

  • Monogram Creator software runs in the background and connects the console to integrations like UX
  • Consists of a UI for module assignments and a service that drives integrations
  • Creator manages the modular layout—modules keep their function when moved around.
  • Assign modules to control UX; change their sensitivity, range, and incrementation in Creator
  • These sets of assignments are called Profiles; profiles can be saved, recalled, and shared amongst crew

Key Benefits for Operators

  • Direct access to objects in the scene. Gives the operator the ability to move, rotate, scale, and animate without distraction from menus or tool panels.
  • Muscle memory and enhanced precision. Offers an immediacy and precision that is impossible to replicate using an on-screen UI.
  • Control multiple parameters simultaneously.

Visit Monogram CC’s web store to find a unique UX dedicated package.


Chassis 4RU rack frame
System Drives 2 x 256GB SSD RAID 1 (Mirrored)
CPU Intel® CoreTM i7-9800x Processor 16.5MB Cache, LGA2066
Mainboard ASUS WS X299 SAGE/10G
RAID Controller LSI® MegaRAID® SAS 9361-8i
Memory 32GB DDR4
GPU NVIDIA RTX 2080 Ti, 11G-P4-2280-KR, 11GB GDDR6
Output Board Matrox DSXLE4/8/100F I/O Card
Matrox X.mio3 12G SDI I/O Card

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User Stories

  • Everybody is looking at cost, and we know the material cost of building sets. This is a great combination of lowering those costs, and increasing the creative potential exponentially. Watch the video…

    Jim Rothschild
    Station Manager at WRAL 5
  • The greatest thing about this system is that, at the end of the day, we don’t have a new set, we have new raw materials. Watch the video…

    David Coy
    President & General Manager at WKBN 27
  • Today, we are very satisfied with the system put in place. It is an efficient system. We have features that go above and beyond what we could have imagined. Watch the video…

    Vincent Charley
    Chief Technology Officer at Grand Lille TV / Grand Littoral TV
  • We were really looking for an extremely flexible system in which we were able to harness the power of graphics, overlays, and content being brought in from the game itself into a live TV production. Ross really stood out as being a flexible and dynamic company in order for us to figure out the best solution. Watch the video…

    James Dean
    UK Managing Director at ELS Gaming
  • Ross’ system is easy to use, and plays well with together. It has been perfect. Watch the video…

    Lasse Wamsler
    Managing Technical Director at TV2 East
  • Ross can deliver a whole set of solutions and has a very high return on investment. Watch the video…

    Sun Chun Xiao
    Esports Production Director at VSPN



Virtual Solutions Brochure Download

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