At a glance.

Voyager: Unreal based render platform

Voyager is Ross Video’s latest graphics platform, powered by the Unreal 4 gaming engine, capable of photorealistic scenery and works in a virtual studio environment for virtual sets and augmented reality. Voyager enables the creation of even the most complex graphical elements quickly, easily, and with unprecedented realism with greater accuracy than ever before.

Voyager uses the UX control platform as an operator-friendly front end, so operators are not required to know the Unreal 4 engine to use the system. Voyager supports customization, flexibility, and scalability in terms of number of cameras and graphics engines through the integration of UX and UX VCC applications.

Cutting-edge technology

Voyager uses the Unreal gaming engine by Epic games, the leading gaming engine in the industry with thousands of developers worldwide.

Superior graphics capabilities

The Unreal4 gaming engine utilizes advanced graphics features like particles, dynamic texture, real-time reflections and Shadows, skeleton animation, and cloth animation. As a result of its extensive graphics feature set, designers can achieve realistic looks with greater accuracy and ease than ever before.

Ease of operation

Voyager uses UX control platform as its operator friendly front end and doesn’t require the operator to be an experienced Unreal4 user or designer.

Flexible workflow

With UX and UX VCC, any combination of tracking protocols, camera mounts, and engines is achievable within the same environment.

Workflow and Connectivity

Through UX, Voyager supports external data connectivity, seamless integration with MOS based newsroom systems and enables triggering from studio automation systems.

Real-Time Reactiveness

UX control platform enables complete control over the production and offers a toolset to modify and tweak assets and textures from a simple GUI.

Ross Virtual Solutions Showreel

Ross Video offers a range of Virtual Solutions that enable media production organizations to tell better stories, gain viewership, increase revenue, and reduce costs through the use of Augmented Reality and Virtual Sets, with a focus on blended environments that combine the best of traditional physical design and virtual design.

Integrates With

and the following 3rd party systems:

MoSys | Stype | Motion Analysis | Egripment | Sky Cam | Spidercam | Blacktrax | Ncam | Vinten | Talon


Real-Time Dynamic Shaders

Unreal4 allows the use of shaders to create realistic looking effects. From dynamic shadows, live-lights and light blooms, to reflections and refractions. These shaders and effects are applicable both in Augmented Reality and Virtual Studio environment.

Complex Animations

Unreal4 offers an unparalleled level of animation capabilities – IK, Skeleton, cloth, and Particles are just a part of the toolset. Voyager supports the use of Unreal’s sequencer to manage complex animations and trigger them effortlessly.


Through the use of UX, it is possible to mix and match tracking protocols and camera mounts to meet the requirements of the production. Weather its manual heads, mechanical encoders, cable cams, or optical tracking system, it is all transparent to UX.

Newsroom Integration

Through UX, Voyager supports seamless integration with MOS based newsroom systems. By using the UX Events as templates, journalists can easily select an event, populate it, and add it to their stories. UX can then be used in conjunction with Overdrive for a fully automated production.

Data Integration

Driving graphics with external data is easy and straightforward with Voyager’s external data connectivity capabilities. Voyager is using XPression Datalinq server to parse data from multiple external data sources and feed it directly into the Unreal engine. Tell better stories, discuss statistics, or show the forecast, it is all at the tip of your fingers.

Logic & Scripting

The Blueprints Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. UX offers control and triggering ability over blueprints.


This product can be used as part of the following
Smart Production Solutions:

Sports & Live Venue




Virtual Studio

House of Worship




Chassis4RU rack frame
System Drives2 x 256 GB SSD RAID 1 (Mirrored)
CPUIntel® CoreTM i7-7820x Processor 11 MB Cache
MainboardASUS WS X299 SAGE
RAID ControllerLSI® MegaRAID® SAS 9361-8i
Memory32GB DDR4
GPUNVIDIA GTX 1080 8 GB 256-bit GDDR5
Output BoardMatrox DSXLE4/8/100F I/O card


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User Stories

  • Everybody is looking at cost, and we know the material cost of building sets. This is a great combination of lowering those costs, and increasing the creative potential exponentially. Watch the video…

    Jim Rothschild
    Station Manager at WRAL 5
  • The greatest thing about this system is that, at the end of the day, we don’t have a new set, we have new raw materials. Watch the video…

    David Coy
    President & General Manager at WKBN 27
  • Today, we are very satisfied with the system put in place. It is an efficient system. We have features that go above and beyond what we could have imagined. Watch the video…

    Vincent Charley
    Chief Technology Officer at Grand Lille TV / Grand Littoral TV
  • We were really looking for an extremely flexible system in which we were able to harness the power of graphics, overlays, and content being brought in from the game itself into a live TV production. Ross really stood out as being a flexible and dynamic company in order for us to figure out the best solution. Watch the video…

    James Dean
    UK Managing Director at ELS Gaming
  • Ross’ system is easy to use, and plays well with together. It has been perfect. Watch the video…

    Lasse Wamsler
    Managing Technical Director at TV2 East
  • Ross can deliver a whole set of solutions and has a very high return on investment. Watch the video…

    Sun Chun Xiao
    Esports Production Director at VSPN



Virtual Solutions BrochureDownload

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Send us a Note!

The first step is a consultation with a member of our sales team or one of our certified Ross resellers to discuss the specific needs of your organization. Next, we will look for a mutually convenient opportunity to coordinate a demo.


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