At a Glance
Make Anything Happen Anywhere
Put your reporter at the top of a mountain. Put your anchor in the middle of a football field. Add giant robots to your news set. Showcase a keynote by building a virtual set for your CEO. By harnessing the world’s most powerful and realistic renderer for broadcast and live events, Voyager gives you the power to create stunning virtual environments using Augmented Reality, Virtual Studio and XR Virtual LED workflows without Unreal Engine expertise.
Voyager supports customization, flexibility, and scalability in terms of the number of cameras and graphics engines through the integration with Lucid Studio. Let your imagination run free.
Voyager uses the Unreal gaming engine by Epic games, the leading gaming engine in the industry with thousands of developers worldwide.
Photorealistic Graphics Capabilities
The Unreal4 gaming engine utilizes advanced graphics features like particles, dynamic texture, real-time reflections and shadows, skeleton animation, and cloth animation. As a result of its extensive graphics feature set, designers can achieve realistic looks with greater accuracy and ease than ever before.
Ease of Operation
Voyager uses the Lucid Studio control platform as its operator friendly front end and doesn’t require the operator to be an experienced Unreal4 user or designer.
With Lucid Studio and Lucid Track, any combination of tracking devices, protocols, camera mounts, and engines is achievable within the same environment.
Workflow and Connectivity
Through Lucid Studio, Voyager supports external data connectivity, seamless integration with MOS based newsroom systems and enables triggering from studio automation systems.
Voyager enables real time control over scene elements, in PIE mode, without the need to package the project to go on-air.
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere
Living Live Community!
The platform offers a place for live production professionals to come together to share their experiences, solve problems, find answers to questions and discuss best practices.
Real-Time Dynamic Shaders
Unreal4 allows the use of shaders to create realistic looking effects. From dynamic shadows, live-lights and light blooms, to reflections and refractions. These shaders and effects are applicable both in Augmented Reality and Virtual Studio environment.
Unreal4 offers an unparalleled level of animation capabilities – IK, Skeleton, cloth, and Particles are just a part of the toolset. Voyager supports the use of Unreal’s sequencer to manage complex animations and trigger them effortlessly.
Through the use of Lucid Studio, it is possible to mix and match tracking protocols and camera mounts to meet the requirements of the production. Whether its manual heads, mechanical encoders, cable cams, or optical tracking system, it is all transparent to Lucid.
Through Lucid Studio, Voyager supports seamless integration with MOS based newsroom systems. By using the Lucid Events as templates, journalists can easily select an event, populate it, and add it to their stories. Lucid Studio can then be used in conjunction with Overdrive for a fully automated production. Voyager supports ActiveX and HTML5 MOS plugins.
Driving graphics with external data into the Unreal Engine is straightforward with Lucid Studio & Voyager’s external data capabilities. Voyager is linked to XPression Datalinq server, to parse data from multiple external data sources and feed it directly into Voyager. Tell better stories, discuss statistics, or show the forecast, it is all at your fingertips.
Logic & Scripting
The Blueprint Visual Scripting system in the Unreal Engine is a complete and highly versatile scripting system based on the concept of using a node-based interface to create interactions from within the Unreal Editor. Lucid Studio offers control and triggering ability over blueprints by hooking into the UE4.27 workflow.
Voyager is built on Unreal Engine version 4.27. As part of this build, Voyager users can leverage some new plugins, including a new lens calibration plugin and another one for videowall calibration which make Voyager a lot faster to deploy.
Panasonic AW-UE 150 Integration
Voyager 4.27 works seamlessly with the Panasonic AW-UE150 PTZ camera. Select the camera from Lucid Studio’s mounts list, select the right lens curve, and you are ready to produce content. From Lucid Studio’s native interface, you can even open Panasonic’s web interface to control multiple cameras and see a preview of each camera.
Ross Virtual Solutions University
A place for online self-directed learning of the Ross Virtual Solutions.