At a glance.

Ross Esports Solutions

Esports producers know that staying authentic to their community is paramount to the success of their live productions. Move aside traditional TV – gamers know the games, they know how to tell their stories, and they know how to connect with their audience. That is why we at Ross believe these experts should be driving esports productions now and into the future. With this in mind, we have created the industry’s widest range of intuitive, easy-to-use production tools to make operation simple, and to allow gamers to focus on what really matters: creating moments that fans will always remember. No matter the game, no matter the size of production – Ross has a solution for you.

Allied Esports Hyper X Arena

As the premier esports venue in North America, the Allied Esports Hyper X Arena features the Ross Unified Venue Control Solution to power the most high-profile events on the Esports calendar. Hear from the production team at the Allied Esports Hyper X Arena to learn how the Ross solution has streamlined their workflows while enabling them to deliver world class shows.

Control Room Solutions

An esports control room features operation workflows that are designed by gamers for gamers, and this can pose unique production challenges that Ross is inherently built to meet. Our vast experience in live production allows us to find solutions where others can’t, and our can-do attitude and love of a challenge make us the perfect partner for esports control rooms that are redefining live production.

Ross products are tightly integrated using our proprietary RossTalk control protocol, which offers limitless control options for your event. No matter the size of the control space, Ross can fit the needs of any sized tournament. Regardless of whether your event is large or small, we have a production solution that will get the job done.

Observer Room

Ross knows the Observer Room is a critical component of any esports event. The observer mode in video games turns a computer into an in-game camera that is infinitely more powerful than a real-world camera because it is not tethered to a physical space. Every imaginable angle is always available through observer mode and there are no rules! How would you shoot Fortnite, PUBG, League of Legends or any other live event if you could be literally anywhere? These are the questions we want to help esports directors answer. By using our industry-leading tools such as our award-winning Ultrix Router, the Carbonite line of production switchers, and our fully customizable DashBoard control interface, Ross offers the most cost-effective and efficient Observer Room Workflow in the industry.

LED Display Control Solutions

Partnering with our clients to change the live production game is what we do best. As a leading graphics platform, XPression has become the standard in traditional character graphic applications. When the “Halo” board was first introduced at the Mercedes-Benz Stadium in Atlanta, we took our feature-rich graphics system and applied it to LED Control – that’s how the game-changing XPression Tessera platform was born!

Tessera adds the ability to create limitless virtual canvases within the XPression platform to drive any LED display resolution pixel-accurately with pre-rendered and real-time rendered 3D graphics. From hype tunnels to oversized LED walls, Tessera is now being used by the largest esports venues in the world. When paired with the Carbonite Engine Image Processor and a myriad of other products, the flexibility of Ross’ LED Display Control solution is tough to beat.

Venue Control Solutions

Our DashBoard control software allows for complete and total control of any esports venue. It can be overwhelming to manage multiple internal LED displays and external displays, not to mention a live broadcast! By programming custom DashBoard panels to trigger limitless devices, it becomes simple to control your entire facility and your stream with precise event timing. It also allows the system to be scalable by creating different control panels for various events, regardless of size.

This end-to-end turnkey approach provides you with a limitless canvas on which to create the perfect event experience for your fans. By introducing a single workflow from camera to LED display to your broadcast, we can help you become extremely efficient in your production. We want you to worry more about the fan experience and less about how many buttons it takes to get there.

Remote & Cloud Production

Ross is at the forefront of developing remote and cloud-based production tools and workflows. What we have developed is not your typical software switcher in the cloud… it is much more!

Built and streamlined for esports, the Ross Production Cloud (RPC) allows crews to work anywhere while still producing world-class entertainment with familiar production workflows. By tapping into the backbone of proven, professional broadcast equipment and pairing it with a cutting-edge web portal for low latency at-home monitoring and operation, the RPC offers unmatched remote production horsepower within the industry.

Esports Solutions for Any Size Production


Solution Includes:

Client List

Tournament Organizers


Riot Games
Activision / Blizzard
Epic Games
EA Games

Wizards of the Coast
Perfect World Entertainment


League of Legends
CounterStrike: Global Offensive
DotA 2
Startcraft 2
Rocket League
Madden NFL

Magic: The Gathering Arena
Clash Royale
Apex Legends
Street Fighter
Mortal Kombat
Rainbow 6
You name it, we’ve done it!

Tournament Organizers

WIN Esports
Banana Culture

Red Bull
Tesseract Esports
Monolith Factory
Mineski Corporation

Esports U

A place for online self-directed learning of Esports Workflows.


Cut Sheets

Cut Sheets
Unified Graphics Solution Download
Unified Venue Control System Features Benefits Download

Workflow Diagrams

Workflow Diagrams
Esport Workflow Diagram – Tier 1 Solution Download
Esport Workflow Diagram – Tier 2 Solution Download
Esport Workflow Diagram – Tier 3 Solution Download

The Esports Team

Kevin Cottam

Vice President – Global Sports & Live Events

Phil Englert

Business Development Manager – Esports – Global

Andrew Sampson

Technical Solutions Manager, Sports & Live Events

Stacey Poapst

Business Manager, Sports & Live Events

Gregory Kuh

Senior Content & Workflow Specialist

Yves Toleno

Solution Architect

Matt Bukas

Solution Architect

Andrew Lahey

Manager, Solution Specialist

Amber Barnett

Solution Specialist

Stefan Tribble

Solution Specialist

Harry Sampson

Business Development Manager, Sports & Live Events- EMEA

Jake Tolsher

Business Development Manager, Sports & Live Events- Asia & Oceania

Interested in more info?

Send us a Note!

The first step is a consultation with a member of our sales team or one of our certified Ross resellers to discuss the specific needs of your organization. Next, we will look for a mutually convenient opportunity to coordinate a demo.